AI Insights · Timothy · December 2022
Top 5 Tennis Games on Android in Chile Q4 2022
In Q4 2022, the top 5 tennis games on Android in Chile showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at their trends.
Throughout the fourth quarter of 2022, the top 5 tennis games on Android in Chile exhibited diverse trends in downloads, revenue, and active users. Here's a detailed analysis based on Sensor Tower data.
Tennis Clash: Multiplayer Game from Wildlife Studios saw a steady weekly revenue, peaking at around $5.4K at the end of September. Although the revenue fluctuated throughout the quarter, it ended at approximately $4.3K in the last week of December. Weekly downloads peaked at 6.6K in mid-October but declined to around 3.2K by mid-December before recovering to 5K in the final week. Active users showed a gradual decline from 56.6K at the start of the quarter to about 49.3K by the end of December.
Tennis Arena by Helium9 Games experienced low but steady revenue, with notable peaks such as $150 in early December. Weekly downloads varied, starting at 2.3K in late September, dipping mid-quarter, and ending with a peak of 2K in the last week of December. Active users fluctuated, beginning at 4.3K and ending the quarter with a slight increase to 3.9K.
Virtua Tennis Challenge from SEGA had minimal weekly revenue, with occasional peaks reaching up to $6 in mid-October. Weekly downloads remained modest, with a slight peak of 365 in early October and ending at 214 in the last week of December. Active users started at 714 and showed a gradual decline, ending the quarter at 546.
3D Tennis by Mouse Games did not generate any revenue throughout the quarter. Weekly downloads remained relatively stable, starting at 188 and ending at 137. Active users followed a similar trend, beginning at 652 and ending the quarter at 459.
Ultimate Tennis: 3D online spo from Metaverse Labs Inc had sporadic revenue, peaking at $18 in early November. Weekly downloads were consistent but low, starting at 123 and ending at 108. Active users decreased gradually from 387 at the start of the quarter to 309 by the end.
For more detailed insights on these apps and their performance, visit Sensor Tower.